Many instruments, particularly brass and wind instruments, are capable of playing slurs. A slur is a very smooth transition from one pitch to another pitch. For example, the way that a brass player may execute a slur is to play the first pitch, and then without interrupting his wind pressure, he'll finger the second pitch (without a pronounced tonguing either).

To simulate a slur on an electronic module (which uses digital waveforms), what you usually want to do is skip (or somehow make less pronounced) the attack portion of the waveform when sounding the slurred note (ie, the second pitch). In this way, you move from the sustain (ie, looped) portion of the first pitch (which is already sounding) directly into the sustain portion of the second pitch, and the result sounds like a smooth transition. (ie, When you play the second pitch, the sound begins within the same area of the waveform as the first pitch is already playing. Contrast this with playing those two notes without a slur. The first pitch is playing the looped portion of the waveform. When the second pitch sounds, it starts playing from the very beginning of the waveform -- its attack -- and so there is a more pronounced, discontinuous transition between the two pitches).

The slurring techniques described here are all concerned with skipping (or smoothing out) the attack portion of the second (ie, slurred) pitch.

The easiest (and arguably best) way to play slurs, especially in realtime (ie, when you're manually playing the module in a live setting), is to use a module that supports what is commonly referred to as "Legato Mode". When you put the module into this mode, the module considers notes that "overlap" to be slurs. In other words, if you play a C note, and then before you fully release this note, you play a C# note, the module will assume that you wish a slur between the C and C# notes. The module will therefore cause the pitch to smoothly change from C to C#. In other words, even though you may still be holding down both the C and C# keys, you'll only hear one pitch; the C#. The first pitch (ie, the C) will no longer be sounding (ie, it stops sounding as soon as you play the C# note -- that's when the slur occurs). The implication here is that you can only play single pitch melodies. You can't play chords because the module will always slur all simultaneously held notes into the last note that was actually triggered. (Some manufacturers refer to this mode as "Solo Mode" consequently). Of course, if you do not overlap notes (ie, the C note is fully released before the C# note is played), then no slur occurs, and each note sounds with its normal attack. Different modules may use different techniques to perform that slur. For example, one module may skip the attack portion of the waveform when it plays the slurred note, starting immediately at the sustain (ie, looped) portion. Another module may instead skip the attack phase of the amplifier's Voltage Controlled Generator. The best technique is a combination of both methods.

On MIDI samplers that allow you to load your own waveforms in RAM, the module may not allow you to explicitly set where (within the waveform) to start playing for a slurred note. Fortunately, some samplers allow you to use a MIDI controller or Channel Pressure or even Note Velocity to adjust the playback start point. For example, you can use low Note Velocity values to cause the start point to move further ahead. So, when you play soft notes, they are slurred (ie, more of the attack portion is skipped), whereas loud notes aren't slurred (ie, the start point is closer to the actual start of the waveform).

If your module doesn't offer a Legato Mode, nor allows you realtime control over the playback start point, then you can still execute a slur using the pitch wheel (which all General MIDI modules support. In other words, this technique will work with any module). It actually yields as good a result as Legato Mode above. The only caveat is that the technique can't be executed in realtime as well as it can be executed by manually inserting Pitch Wheel events into a sequencer track and then playing back that track. So, Legato Mode is more useful if you're manually playing the module in a live setting.

When you move the pitch wheel, it slides the sounding note's pitch. The result is that you have a smooth transition between various pitches. (The waveform isn't retriggered, nor does the VCA leave its sustain phase). So, you can execute a slur between C and C# by playing the C note, holding it down, and moving the pitch wheel upward until the pitch is raised a half step. Of course, the pitch wheel slides the pitch in small increments, so this detracts from the slurred effect. You don't want to slide the pitch to all of those incremental frequencies between C and C#. You just want the pitch to instantly change from the frequency for C to the frequency for C#. Therefore, in order to best simulate the slur, you have to move the pitch wheel very, very fast (so that the ear has less time to discern that incremental frequency shift from C to C#).

If you're editing a sequencer track, it's much easier to execute the slur, because all you need to do is manually enter a single Pitch Wheel event (after the C note-on event) that causes the pitch to shift up a half step (ie, to the frequency for C#). You've eliminated all of those pitch wheel events that would have occurred (as the pitch was being slid up a half step) if you had manually moved the pitch wheel. (ie, You've eliminated the incremental frequency shift between C and C#).

Personally, I think that the easiest way to create a track with slurs is to simply play all of the notes (ie, not worrying about executing slurs at this point), and then subsequently edit the track to replace certain Note-On events with a respective Pitch Wheel event in order to create a slur.

Let's take that C to C# slur as an example. If we played the two notes, then we'd have the following MIDI events. (NOTE: I'm showing you what you would see in the "event list" of the sequencer track. Some sequencer software doesn't display Note-Offs events. Instead, when displaying the respective Note-On event, a "duration" is shown for the note. In my phony event list, I'll eliminate the time field since that is irrelevant to this example. The first field will indicate the type of event, for example Note or Pitch Wheel. The second field for a Note event will be its note name, for example C3 will be our desired C note. The last field will be the velocity).

Note C5 64
Note C#5 64

In order to create a slur, we need to replace the second event with a pitch wheel event that transposes the C note up to a C# (ie, up a half step).

In order to determine what the needed transpose value for the Pitch Wheel must be, we first need to take the pitch wheel's range into consideration. On most modules, the pitch wheel range can be set to transpose as much as up and down an octave, or as little as up or down a half step. If the pitch wheel is set to cover a smaller range, that means that you'll need larger values to reach a certain transpose amount than you would need if the pitch wheel was set to cover a larger range. (General MIDI modules power up with the pitch range set to up and down 2 half steps, ie, 4 half steps total range). For our example, we'll assume the GM default.

NOTE: The following discussion assumes that your sequencer's event list displays the pitch wheel value as one number that can range from -8,192 (lowest transposition) to +8,192 (highest transposition), with 0 meaning no transposition (ie, the pitch wheel is centered). If your sequencer doesn't display pitch wheel value as so (ie, it instead displays the actual 2 values sent over MIDI), then you need software with a more musician-friendly event list.

To determine the transpose amount needed for a half step at a given pitch wheel range, you divide 16,384 by the pitch wheel range (in half steps). In our above example, the total pitch range in half steps is 4. So, each half step transpose amount is 16,384/4 or 4,096. This means that a transpose amount of 4,096 makes the pitch go up a half step. A transpose amount of 4,096 X 2 makes the pitch go up 2 half steps. (You can't go any higher than 8,192 for a pitch wheel value, so you're limited to transposing up 2 half steps here -- exactly what our pitch wheel range is set to). A transpose amount of -4,096 transposes the pitch down a half step. A transpose amount of -4,096 X 2 transposes the pitch down 2 half steps. (You can't go any lower than -8,192 for a pitch wheel value).

So, we replace the C# Note event with a Pitch Wheel event that has a value which tranposes the C note up to the C# (ie, a half step).

Note C5 64
Pitch Wheel 4,096

Now let's take that same example, but show it for a pitch wheel range that transposes up and down an octave (ie, 24 half steps total). Now, each half step transpose amount is 16,384/24 or 683 (rounded off. The actual value is 682.666...). This means that a transpose amount of 683 makes the pitch go up a half step. A transpose amount of 683 X 2 makes the pitch go up 2 half steps. Etc. (You can't go higher than 12 half steps upward, as that would put you over 8,192, and that's the highest value for the pitch wheel). A transpose amount of -683 transposes the pitch down a half step. A transpose amount of -683 X 2 transposes the pitch down 2 half steps.

So, our event list would look like this instead:

Note C5 64
Pitch Wheel 683

Of course, there are two additional things that we need to do. First, we have to extend the first note event's duration to be equal to its original duration plus the duration of the second note (that we replaced) and any time that was inbetween the end of the first event and the start of the second event (ie, "dead air" inbetween the two notes sounding). The easiest way to do this is if you have an event list that displays the note-off events, rather than simply note-on events with a duration. (Unfortunately, many sequencers do not display note-off events, but instead place a duration upon each note-on event. This is not good for certain editing, for example, what we want to do here). Before you delete the second note (in this case, the C#5), locate its note-off. Jot down the time that the note-off event occurs. Now change the time of the first note's note-off (in this case, the note-off for C5) to be the same as that other note-off's time.

If your sequencer doesn't show note-off events, then you've got to do some adding and subtracting of start times and durations. Take the first note's start time, and add its duration to that. Now subtract this sum from the second note's start time. Jot down this value which we'll refer to as the "delta value". (If the second note's start time is smaller than the first sum, then just use a delta value of 0). Now, add together the first note's duration, the delta value, and the second note's duration. Set the duration of the first note to this new sum.

We need to later set the pitch wheel back to 0 at the end of the slur. Where is the end of the slur? That would be when the second note stops sounding. In other words, where it's respective note-off event occurs. Again, if you've got an event list that displays note-off events, simply insert a second Pitch Wheel event at the same start time as the second (deleted) note's note-off. Set this pitch wheel's value to 0.

If your sequencer doesn't show note-off events, then you've got to take the first note's start time, and add its new duration to that. Now enter a second Pitch Wheel event at this start time, and set the event's value to 0.

Note that many modules support setting the pitch wheel range using the Registered Parameter Number (RPN) Controller with a parameter number of 0. See the article Registered and Non-Registered Parameter Number Controllers for an example.

To best hear the effect of the slur, I suggest selecting a patch such as "saxophone" to play the slur.


For the benefit of CakeWalk users who may be asking "How do I enter these events?", the answer is in using CakeWalk's "View->New->Event List" menu item to open up a window where you can see the actual MIDI events in a given track. (Make sure you select the desired track before opening up an Event List. For example, let's assume that you have the following 2 note events (on Track 1) in your Event List. (I'm going to show those C5 and C#5 notes I used in my preceding examples). Assume a Timebase of 192, ie, 192 clocks in every quarter note. (NOTE: If you use a different Timebase setting, then your times will need to be different. CakeWalk's Timebase settings is made in its Settings menu).

Trk | Hr:Mn:Sc:Fr |Meas:Beat:Tick|Chan|  Kind  |    Values
 1  |  00:00:04:16|       1:3:106|   1|Note    |C3   127   2:030
 1  |  00:00:05:27|       2:1:155|   1|Note    |C#3  127   1:000
We want to replace the second (C#5 note) event with a Pitch wheel event in order to slur the preceding C5 into a C#5 pitch. Unfortunately, CakeWalk doesn't display note-offs, so we've got to do some math. Take the C5 start time of 1:3:106 and add its duration of 2:030. (You can simply add each field separately, for example add the 106 and 030 as the Tick field, and then add the 3 and 2 as the Beat field. There is no measure field in this note's duration, but if there was, you'd add it to the start time's Meas field). The sum is 1:5:136. Now subtract this from the second note's start time. (You can subtract the separate fields. But if you need to "borrow" from another field, remember that every 1 in the Beat field equals your Timebase in the Tick field. In this case, every Beat is equal to 192 Ticks. Every 1 in the measure field equals 4 Beats (assuming 4/4 time signature). So, we subtract 155 - 136 for the Tick field. We need to borrow for the second note's Beat field so we subtract one measure off and add 4 to its Beat field. That's 5 - 5. And subtracting the Meas fields is now 1 - 1. So, the delta time is 0:0:019. So, we're going to extend the first note's duration to 2:030 + 0:0:019 + 1:000. Add these all up to 3:049. Enter this as the new duration of the first note. Now, our event list looks like:
Trk | Hr:Mn:Sc:Fr |Meas:Beat:Tick|Chan|  Kind  |    Values
 1  |  00:00:04:16|       1:3:106|   1|Note    |C5   127   3:049
 1  |  00:00:05:27|       2:1:155|   1|Note    |C#5  127   1:000
Next, insert a Pitch wheel event at the same start time as the second event. (Incidentally, although Pitch Wheel events aren't officially considered MIDI controller events, CakeWalk classifies them as such, so to insert a Pitch Wheel event in the event list, use the Insert menu's "Series of Controllers", and select "Pitch Wheel" controller). Set it's value to transpose the pitch up to C#5. Assuming a pitch wheel range of 4 half steps, we need a value of 4,096 for it.
Trk | Hr:Mn:Sc:Fr |Meas:Beat:Tick|Chan|  Kind  |    Values
 1  |  00:00:04:16|       1:3:106|   1|Note    |C5   127   3:049
 1  |  00:00:05:27|       2:1:155|   1|Note    |C#5  127   1:000
 1  |  00:00:05:27|       2:1:155|   1|Wheel   |    4096
Now, you can delete the second (C#3) note.
Trk | Hr:Mn:Sc:Fr |Meas:Beat:Tick|Chan|  Kind  |    Values
 1  |  00:00:04:16|       1:3:106|   1|Note    |C5   127   3:049
 1  |  00:00:05:27|       2:1:155|   1|Wheel   |    4096
Finally, take the first note's start time and add its new duration. That's 1:3:106 and 3:049, or 1:6:155. Insert another pitch wheel event, and set its start time to 1:6:155. (Cakewalk will reformat the time to 2:2:155 after you enter it). Set its value to 0.
Trk | Hr:Mn:Sc:Fr |Meas:Beat:Tick|Chan|  Kind  |    Values
 1  |  00:00:04:16|       1:3:106|   1|Note    |C5   127   3:049
 1  |  00:00:05:27|       2:1:155|   1|Wheel   |    4096
 1  |  00:00:06:15|       2:2:155|   1|Wheel   |       0
You're now done entering your slur. You should hear a smooth bend from C5 to C#5 (as opposed to the original 2 distinct notes). If, toward the very end of the slur, you hear the slur revert back to the first pitch (ie, it's the second pitch wheel event that restores the pitch wheel to center position, but this shouldn't happen until after the slur has stopped sounding -- ie, after the C5 note-off), then there may be problem with your sequencer's event list. What may be happening is that, when you enter that second pitch wheel event, CakeWalk is actually placing it before the MIDI note-off for that first note. (ie, CakeWalk automatically sorts the events according to their start times after every event you insert in the event list). Ideally, this second pitch wheel and the note-off events should both be happening on the exact same clock, with the pitch wheel being sent immediately after the note-off. (Unfortunately, since CakeWalk doesn't display note-off events, you can't be sure that CakeWalk hasn't sorted the events such that the note-off is placed immediately after the pitch wheel event). If you hear what sounds like the pitch being reset before the note stops sounding, then simply add an extra clock to the second pitch wheel event's start time. (In this example, you would set its start time as 1:6:156). That should force CakeWalk to sort the events such that the note-off is sent before the second pitch wheel event.

I have included a MIDI file example.mid that contains 5 tracks. (To save it to disk, right click on the link, and select to save the file). Each track represents one of the above 5 steps. For example, the first track contains the original 2 note events which we're trying to convert into a slur. The second track contains the altered duration for the C5 note. The third track contains the added first pitch wheel event (to cause the slur). The fourth track shows how we deleted the second note event. The fifth track contains the final pitch wheel event to reset the pitch wheel after the slur is finished. By muting all tracks except the first one, you can hear the original two pitches. By muting all tracks except the last one, you can hear the final result of converting to a slur.

Here are two short saxophone lines. One is without slurs, and the second uses slurs.